02-17-2009, 05:09 PM
|
#5364 (permalink)
|
| The future, I came from it
Join Date: Mar 2012 Location: Portland, Oregon
Posts: 3,661
+3 Internets | Quote:
Originally Posted by Zehn - Vhex Ice Comet was 1110~1120 originally. The nerf came ~3 years later or so. Again, the previous ice based nuke prior to the spell changes did 300 damage and rend was only doing about ~750 if I recall. Conflag was in the low 600's.
Of course that all meant dick when Kunark came out and all we ever casted from then on was Lure.
Anyways...
But yeah, the big thing about ice comet, not including it's ridiculous damage amount, was how you got it. The Staff of the Wheel quest was ridiculous fun, you didn't mind that you got dick all for EXP for doing it because it resulted in fun, wanted rewards.
Nobody gave a shit about the name. I mean, yeah, spells should have cool names to begin with I feel. And if you want to attach lore and roleplay value to them, fine. But you don't need to keep coming up with new "'Somebody on staff's characters name' 'synonym for fireball' of 'synonym for ownage'" every time the spell ranks up.
Let's make it look really silly. Let's take "Hamstring" in WoW. The name gets the job done. Would you -really- feel more like a ferocious orc because instead of hamstringing your opponant you were executing, "Bitties Dastardly Strike at the Semitendinosus"?
Again, if you're going to add roleplay value to your spells/abilities, make it in how you introduce them to your players by attaching quests to acquiring the spell.
Not by calling it, 'Zehn's Miraculous Melody of Monotonous Meandering' and saying, "SEE! IMMERSION! DON'T YOU FEEL IMMERSED?!" | Good post` |
| |