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Originally Posted by Grave I wouldn't want to level up another character to 60 just to do that, and I would be pissed if my main character could not get the level 60 title just because I was already 80 or beyond whenever they introduced this.
It's a good idea, but I say look at FFXI's deleveling for certain encounters, combined with the way EQ2 scales down gear and abilities during mentoring. Combine those, and let max level players do the level 60, 70, etc challenges and then I'm game. |
Yeah, I'd be upset to if my 80 wasn't eligible.
You know, it would be interesting if you could create Level 60's and 70's from the get go, if you have a level 80 (much like DK's). Except these characters couldn't gain experience, they'd be stuck at 60/70 forever. Then you could do old content, collect a set of level 60/70 gear. Get your Legacy gear, twink it to your main, twink it to alts.
I'd prefer an open scaling level/gear/encounter system, but I imagine something like that would have to be designed into the game from the get go.
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Originally Posted by Erumaron Add to that BoA/Level Req style scaling (your MC loot is worth while at 80, if properly itemized) on stats on the items and you have TONS of new content. |
Dude, that would probably be really easy to implement, given the ilvl formulas. Just make like 5-6 different templates (dps/caster/tank/dps) and grab some old world items, turn them into legacy items and attach that ilvl template to it.