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Old 02-17-2009, 09:10 AM   #5357 (permalink)
Lourdin
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Join Date: Aug 2003
Posts: 203
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The problem with levels today is that they mean nothing. In EQ when you got a level, it took a long time and it because of that, it really had a feeling of satisfaction tied to it. I think a game that only had 20 levels to the cap would be easier for a developer to build. It is enough levels to allow for a learning curve, and it would make the content/lore more viable because it can be condensed to focus on a smaller spectrum then a larger clusterfuck of crap.

One of the great factors of early EQ dungeons and zones is they catered to a broad array of levels. They were used for multiple levels of progression and not just for a 2 levels. People could spend 10 levels in there, learning the zones, the encounters, AND the lore. People that are in an area for 1-2 levels are not going to take the time to enjoy the lore and immerse themselves into the game beyond the hack and slash. No reason to.
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