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Originally Posted by Grave I want to see a game where the level of a creature is actually meaningful, as it is in Dungeons and Dragons.
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To me, your average human NPC who sells flowers in the city should be level 0, the baseline. Animals, no higher than level 10 for the most badass bear or lion or whatever. It should follow some kind of logic. At level 80, a player should be considered the type of mortal who could ascend to godhood or something. |
And then, the next expansion raises you to 90, so you're a bigger god. And the 4th expansion to 100, so you're an über god.
The problem here is AD&D thinking. Levels as an absolute scale. Whereas WoW has repeatedly said that levels were an indication of "when" your character is, and mobs display a level relative to your chronological progression.
You definitely do not want to start on the D&D Immortals progression slope. No sir.