| Hammer is really growing on me. Love the clip tool, the views, the vert manipulation. It's all good.
Plus it's got export to dxf, which I haven't tried yet, but hopefully it works. I'm rethinking the way my game engine works, going from in game levels generated by my map building tool from .map files (QERadiant) to a two stage approach with hammer, where I build what is essentially a collision hull in hammer, then export to max and have a real artist build it out to match the raw blocked out geometry. |