Thread: Level Design
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Old 01-01-2009, 08:40 PM   #37 (permalink)
Kharza-kzad
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Join Date: Jun 2005
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Hammer is really growing on me. Love the clip tool, the views, the vert manipulation. It's all good.

Plus it's got export to dxf, which I haven't tried yet, but hopefully it works. I'm rethinking the way my game engine works, going from in game levels generated by my map building tool from .map files (QERadiant) to a two stage approach with hammer, where I build what is essentially a collision hull in hammer, then export to max and have a real artist build it out to match the raw blocked out geometry.
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