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Many of us are quite disappointed with the high burnout-effect in Plane of Time. I am wondering why this is the case, but it is not so hard to come up with an explanation.
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Well for one thing, I think the burnout would be WAY higher if Time was consistantly 2 hours of clearing bullshit spawns for no benefit. The reason people are already bored with Time is beating gods with 60+ isn't satisfying. The overwhelming feeling of lack of importance is what makes Time pretty stupid. The high healing requirements make Time stupid. That is why I say the problem with the zone is ch rot is still the win. Add all that to stupid itemization, it can feel fairly tedious to be farming loot which many are just hoping gets upgraded.
I don't know how many can remember farming Vulak for the 30th time, but I do. Same with farming Aten Ha Ra ad nauseum. After content is cleared, by kill 5-6, its pretty fucking boring no matter what you do. If anything things like bullshit clearing of spawns compounds the annoyance, and at least Time doesn't have bullshit spawn clearing, or rather to a much lesser extent. Tier 1 can be done in 30 minutes after doing it a lot so it is not even close to as irritating as clearing through Vex Thal was.
As a zone, I think Time is significantly better than any other end game zone. The resources required and the lack luster rewards are what makes Time not fun. The only saving grace is the "uniqueness" of encounters, and I would still use the term loosely.