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Old 08-26-2003, 09:54 AM   #10 (permalink)
Nakilos
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Join Date: Jan 2003
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I would agree Time bosses are more fun overall than previous end game zones. Each one has a fairly unique set up, unlike VT which was basically whether or not the boss gravity fluxed or not was the distinguishing factor. The only thing that bothers me about Time bosses is ch rot still is the way to win. The other parts of fights are good though. I also am glad to not have to wade through hours of trash mobs for no other purpose than getting a meager amount of raid exp. In VT wading through trash post blind wasn't a challenge at all, took forever and was nothing more than an annoyance, and even with blind was nothing more than an annoyance. In ToV same thing, didn't matter how many drakes you killed it just resulted in more time wasted between fights. The Time limits are what make Time work really, considering the lack of trash mobs to clear is offset by this. I would say the only change Time really needs is removing cumulative timers of tiers, and just using the base timer per tier all the time. The 72 limit was one of the only intelligent things about Time also, and I hope this is implemented in all PoP encounters from Grummus to Rathe. If anything it should have been there from day 1.

Comparatively though itemization is worse in Time than any other zone. I say comparitively because while the stats on items are signficantly better than in VT/ToV (obviously), the desireability factor is diminished. Not much "wow this is a sweet whatever" like there was before. Too many tradeoffs in resists/focus effects/vengeance for melee for new mods which many have debateable use, and too much favor towards hybrids vs casters in the department of intelligent focus effect itemization.
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