| ToV -> VT -> Time Many of us are quite disappointed with the high burnout-effect in Plane of Time. I am wondering why this is the case, but it is not so hard to come up with an explanation.
I think ToV was best since you had this mixture of clearing yard trash, moving, getting to a boss and so on. You had to get the mobs and not vice versa. Moving around in this huge dungeon was fun. For this reason I liked ToV more once they removed the safe spot although the change to Vulak was of course "suboptimal".
In VT you had to move also, but everything kinda looked the same so the boredom factor was much higher. Still the combination of clearing yard trash and fighting boss mobs meant some change at least. The problem with the zone was the dull corridor design and the time it took to advance because all stuff had way too many hitpoints.
Plane of Time is the definition of boredom for me since there is no diversity anymore. You either kill trash for 3 hours or you sit in a room for the rest of the day doing gods. This room can be compared to the big one in the middle of PoM and honestly, nobody would like to sit in that room for the rest of his EQ life.
Basically the whole PoT-design is flawed as PoT A is simply way too huge for a zone where absolutely NOTHING happens while PoT B is simply too small and too boring.
I guess it could have been a tad better if the PoT A mobs would have been the 'trials', all tied to their little islands by memblur/warpback.
PoT B should have been designed like Tower of Solusek Ro. Every god should have been in an area with a teleporter and yard trash to clear up. This brings me to my last remark. Tower of Solusek Ro is a zone with great potential that got totally devaluated due to unimaginative and oversimiplified loot tables.
ToV has been massively changed, VT has been changed (to a minor degree at least) so lets hope Time gets changed also! |