| Alright. I'll admit maybe #1 and 2 are bad ideas.
But I don't understand why #3 would be a bad idea. We've already spent countless days played on a character in EQ working through all the encounters and learning them. Why would you want to waste more doing the same shit? That's why people raped all the content in the first progression server. Everyone knew what the fuck to do.
I'm not talking about completely changing the events to where they are unrecognizable, just altering the "gimmick" so that you bring back the challenge of learning encounters for second time.
edit: this idea more pertains to advanced encounters a la high end velious and beyond. Naggy/Vox probably don't need to be changed, I was just using it as a basic example.
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Last edited by Slayder; 12-22-2008 at 04:08 PM..
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