Well, it's getting close to graduation time, so I thought I would post some of my projects and design docs for whatever feedback/comments/questions any of you that might be interested in level design might have. A couple of caveats though: None of these are what I would consider "finished." They're pretty much just as done as I could get them before they were due. We usually have 4ish classes/projects competing for our attention at any one time, so even though the dev time might be listed as x weeks or months, it's really some fraction of that. Also, the design docs typically overshoot what's possible by a fair margin and the actual projects get scaled back quite a bit, so don't compare the docs and levels too closely hehe.
First is my Gears of War project. This one is a four month project that actually won't be finished for another month and a half, but here are a few shots and a map file for a single room of it. It should get the mood across anyway. The rest of the level takes place inside the mansion.
My main goals here were getting the thunderstorm to work like I wanted and getting the exterior of the mansion to look very mansion-like without making it look like it came straight out of Gears. I've added a couple of Kismet shots too, first of the general level scripting, and then of the weather scripting.
Haven Couryard: Map file Haven: Level Design Doc