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Originally Posted by Ngruk Ya that's a great idea! I love the thought of quest givers not always standing in their same location, handing out the same quests. But how much do I like it when I'm 'second man in'? And that quest I needed to progress a quest line has an NPC who's 'not home'? I have to wait 45 minutes of game time for him to 'come home'? Huh? Ok that sucks.... |
I love this idea too. The main frustration from something like this for me would be wanting to finish that quest so that you could make room in your quest log to pick up someting else. Managing the number of quests you have, having to decide which to delete here and there to make room and whatnot, is simply tedious. Its tedious in Warhammer, it was tedious in WoW, it was tedious in EQ2, and there's simply nothing fun about it. I'd like to see the whole "limited quest log" done away with. Then make an unlimited quest item inventory like Warhammer has (WoW should steal this, and probably will), cause managing your inventory to make room for quest items is just as tedious. The problem is mostly solved for me with those two things. I wouldn't feel the need to wait around for a quest NPC, because I don't have to free up quest space or get rid of the item. And I know I'd run into the NPC eventually. And then once you did turn it in, it'd feel like more of an accomplishment somehow.