| Forcing teams is the issue.
Creating a network of alliances with meaningful targets and rewards alongwith realistic opportunity for new people would be great.
Capping alliance and guild size would help things out, and really enforcing some sort of playstyle where the largest alliances would have to attack each other for any sort of gains. Make it not desirable to attack smaller alliances to the point of having some sort of government altering gameplay "laws" to the point that being the largest alliance gives you some weight but not an iron grip on the rules over the majority of unorganized, or lesser organized, players.
Essentially EVE with a few tweaks and a way for single players to have more of an impact than an alliance. Maybe add a modifier on someone's vote if they're in an alliance based on it's relative power, not necessarily its size, and have a diplomatic side of the game with laws, rules and NPCs to enforce them. |