Well, I have some NDA's to be wary of, but I'll give what little info I feel I can.
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Originally Posted by Ninajrr There was a tech demo for some MMO engine in development back at 2006 or 2007 E3 (I forget which), in it they had a really cool system for server management where they'd have other servers ready to act as fail safes if one went down, etc. The demo was of some high fantasy world, anyone happen to know the name of it? |
BigWorld. It's fairly impressive technology. They know their visuals are a step behind, and they're honest about it. I think the sky is the limit with enough money behind developing using this engine.
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Originally Posted by Screamfeeder What really swings the contest in favor of the Cryengine is the liberal use of voxels. |
Voxels give umm interesting results. Since it's just Sandbox stuff I think I'm in the clear by saying it's just not worth using in development yet. There are texturing issues within voxels using some video card setups (using their configs) which make them too iffy. It happens on multiple setups, and doesn't happen at all on others. Very dicey, but I love the concept. Hopefully a newer version will fix some of those problems. It's also very rough and the engine itself doesn't like running very many of them. Oh wells.
edit: also on the voxels thing, it requires a ton of reproducing the ground textures. A simple problem but during the editing phase you'll get very aliased chunky edges unless you save them out repeatedly. Ugly if you don't know how to handle it, and just time consuming and frustrating if you do.
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Originally Posted by Noah EQ2 HeroEngine >> The Ultimate MMO Platform
I have no experiance with this engine, hope to soon, but "real time" editing while on a live server is pretty awesome. I noticed some other engines require you to patch the entire server to make any adjustments. Not to mention most of the tools seem pretty friendly to a "beginner".
I'll post more info later once I get into it deeper. |
Well.. I'm going to be careful here. I'll just say that I <3<3love<3<3 the tools and some of the things it can do are very easy and simplified (which is great!). There's an old adage I like to follow, though. Anything that sounds too good to be true...