| Now how do you sell that to the people paying for development?
Edit:
Define "game with balls" and what encompasses "fighting hard to get that +5".
Tell me if it's anything more than:
No "!" over quest givers.
No direction from quest hub to quest hub or map to map.
Harsh death penalty.
No instances.
What makes an instance hard or easier than non-instanced?
Can you make it more interesting without a PVP element?
Is it just racing against other people at random times of the day when something happens?
Is it the constant vigilance to guard a spawn?
How do you create a dynamic event that's hard enough without it being a random rare spawn in an open environment when you have the potential of many people participating with and against that spawn in a single area. Remember hard and balls.
I'm not for or against any of this but just asking you to be distinct.
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Last edited by Draegan; 09-18-2008 at 09:31 AM..
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