Quote:
Originally Posted by Faille I think Mark Jacobs made a very good point that companies need to have the resources to cope with the inevitable setbacks that MMOs are going to face when they enter the market. Attempting to make a great, fun, stable, polished game straight out of the box is certainly admirable, but it's not realistic. |
The flaws in this comment are just, well they're just wrong. This is how the normal everyday business world thinks, and in many cases it's why things happen the way they happen.
Will our product be perfect? Nope. Will it be flawless? Probably not.
Will it be fun? Damn well better be.
Will it be stable? How on earth could I spend the huge amount of money I am and then launch an unstable game? That just cannot happen and the bigger point is that we have the say in WHEN it happens.
Will it be polished? Hell yes it will. We don't have ANYONE breathing down our necks to hit a release date.
Here's the thing. Doing what I did for a living, meant to me that no one on earth was ever harder on me than me. This is no different, they all get that. If we don't fall over with excitement and passion about this thing we're f'ing it up, and we wont CONTINUE TO F IT UP when/if we ever realize that. You course correct.