| Having played old-school pre-Trammel/Felucca UO, I think those were some of the best PvP days in the history of MMOs; however, those times are over. To make great money as a MMO these days you just can't have stuff like perma-death, personal item drops or harsh death penalties.
However, I think WAR's in a good position because there's a certain sense of community and pride in sieging an opponent's city or losing your own. It's hard to explain so I won't bother, but when your city is under attack, and you start teaming up with strangers randomly and petty stuff gets put aside, you still get that same thrill and feeling of victory like old-school PvP systems.
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