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Old 09-03-2008, 06:42 PM   #1 (permalink)
Desx
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Join Date: Sep 2004
Posts: 549
[MMORPG] The Lost Concepts of PvP

I'm hoping someone else can help me put this into perspective. One of my friends keeps talking about WAR and its PvP content. Curious, I read up about it and decide it's not the game for my specific PvP needs.

I wanted to analyze, what makes a PvP system good? Is it the ability to PvP more? the gameplay? the quality? individual/team development?

Gameplay and quality has always been the issue for me. WoW felt like a never ending zergling rush with low quality pvp. It was always the quality of the kill that excited me, even if it was once a day or once a week. Running the same battleground or arena day after day is boring.

In my opinion, the essence of PvP was lost when penalties ended. Before penalties you had a player base that was strictly against PvP (this usually inclued the non-risk takers, which was 90% of the MMO population). These people avoided engagement to the fullest extent.

No more looting?
This is what gave PvP its true essence. You died and paid a price and generally it wasn't very big. The idea of losing something you worked for shines light on the true essence of death - which is losing everything. This type of concept in games made PvP more exciting. It also showed a true hierarchy of power.. obtaining something is one thing, but maintaining it is another.

I think this is where the foundation of PvP begins and where it was lost.
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