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Originally Posted by Ngruk Oh it's so WHO now, everyone in the office is getting on me for this.
Cinematics, we now realize, DON'T represent gameplay (or most don't try to) but they should tell you some story and give you some insight into what you are playing. WoW did that for me, and I felt the same thing with the WHO!!!! cinematic as well, incredibly well done. |
Its been said a number of times in this thread that the opening sequence and the very early game should be really good and suck you into the game.
Here is something I'd suggest we can learn from AoC - every aspect of the game experience has to be as good as that opening. Funcom were obviously short on finance; their strategy, in light of their limitations, was to focus on the game up to lvl 40. The game got a good reception because of this - most folk were surprised how good the game was, up to that lvl. I did not encounter a single issue or bug up to there. But, boy, did that soon change - and look where it went.
Its an extreme example of what I'm saying, but the point is if you build the experience up too much initially, the only way is down and a degree of disappointment.
You can apply that to the whole 'suck people into the game' thing. The opening half hour and then next couple of hours need to do that, but the whole rest of the game has to meet that level of reception or people will be disappointed.