Thread: XNA using C#
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Old 08-06-2008, 03:46 PM   #161 (permalink)
Kasi
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I am having an issue here that I hope someone out there can help me with. I have a .X file of a spaceship I want to use in my XNA program. (similar in ways to Froofy I am working on a 3d space game, but like Cloud its more to expand my knowledge. Well I also want to make a cool game with several features I'm interested in.)

The problem is relative texture paths. This is the model I am using.

3D 3ds Capital Ship Space

I really like the look of it since I plan to make my game more about controlling a larger ship, not a fighter. So to get back to the issue with relative paths. When I import that into my XNA project I get this.

Error 1 Missing asset "D:\TDModels\FinalCapital\HullR.bmp".

I have tried a couple different 3d programs, and if I had 3d studio max I think i could fix it, but every time I go and use XSI Mod or blender to load that model and then move it to fbx or x format either the texture stuff gets all messed up or the model doesn't even load. One day I would like to know more about 3d graphics suites programs, but for right now I just want to be able to use that damn model in my game. Thanks for any help.
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