Thread: civ4: BTS mod
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Old 08-04-2008, 12:07 AM   #1 (permalink)
Faille
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Join Date: Jan 2002
Location: Melbourne, Australia
Posts: 3,662
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civ4: BTS mod

I've had this idea for a civ mod poping around in my head for a while and figured I might as well give it a try to implement it, if only to learn how so I can play with modding colonization when it comes out.

Basically what I want to do is give each civ a unique unit for each era, rather then just the single one they have at present. It annoyed me a lot that many civs UUs were mostly useless since they didn't give as big a bonus when you could build them as others. For example, the german panza was pretty powerful, where as the french musketeer seemed pretty weak, at least they way I played (always with lots of arty so the movement bonus was negated).

Technically, it doesn't seem too difficult, which is always good, but design wise it might be a little more challenging. Balancing the units, as well as just coming up with historically accurate names, is going to be a lot trickier.

A further extension might be to also create unique buildings for each era, but I'll worry about that later

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Unzip into your Beyond The Sword/Mods directory. There is a shortcut in the EraUniques directory, but you will probably have to change the path so it matches your install. Otherwise start as you normally would any mod.

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Version .13 - China, Carthage, Celtics implemented
Version .12 - Babylon, Byzantine implemented.
Version .11 - America, Arabs, Aztec implemented
Attached Files
File Type: zip EraUniques.zip (366.1 KB, 18 views)
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Faille
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Last edited by Faille; 08-20-2008 at 12:50 AM..
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