Quote:
Originally Posted by Fog If it weren't quite a hard task to make a sufficient number of fantastic, unique quests on a reasonable schedule, more games would have them. |
Making every single quest in a game fantastic and unique is part of the problem. Especially, when everything that drives a game forward nowadays is a "quest". You end up with 100's of quests per zone and most are neither unique nor fantastic.
They should just realize it's impossible and focus on a limited amount of quests that will absolutely meet these high standards and leave the leveling aspects to other gameplay mechanics that lend themselves to that task.