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Old 07-31-2008, 08:31 PM   #4424 (permalink)
Maleficence
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Join Date: Dec 2003
Location: Escazú, Costa Rica
Posts: 268
+5 Internets
Quote:
Originally Posted by Fog View Post
If it weren't quite a hard task to make a sufficient number of fantastic, unique quests on a reasonable schedule, more games would have them.
Making every single quest in a game fantastic and unique is part of the problem. Especially, when everything that drives a game forward nowadays is a "quest". You end up with 100's of quests per zone and most are neither unique nor fantastic.

They should just realize it's impossible and focus on a limited amount of quests that will absolutely meet these high standards and leave the leveling aspects to other gameplay mechanics that lend themselves to that task.
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