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Old 07-31-2008, 07:12 PM   #4423 (permalink)
Fog
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Join Date: Feb 2006
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Quote:
Originally Posted by Grave View Post
Eh, I think it would be doable without being forced to neglect too much.

You're already going to be designing starting areas and quests, that's a given. You could simply make a unique area for each race, use some of the same quests and have a few tailor-made for the chosen class, make them heavily scripted and exciting, and you're set. One area for each race isn't that big of a stretch. Making the quests more involving than collecting cactus apples is where a big difference can be made.
It seems like that from this armchair I'm sitting in, too, but look at the facts: there have been many MMORPGs over the years. The people writing them haven't all been incompetent, and they all know that more interesting content (especially early-game content, where you do indeed see the majority of effort spent in most games) will make them more money. If it weren't quite a hard task to make a sufficient number of fantastic, unique quests on a reasonable schedule, more games would have them.
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