| Eh, I think it would be doable without being forced to neglect too much.
You're already going to be designing starting areas and quests, that's a given. You could simply make a unique area for each race, use some of the same quests and have a few tailor-made for the chosen class, make them heavily scripted and exciting, and you're set. One area for each race isn't that big of a stretch. Making the quests more involving than collecting cactus apples is where a big difference can be made. |