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Old 07-31-2008, 06:17 PM   #4419 (permalink)
Maleficence
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Join Date: Dec 2003
Location: Escazú, Costa Rica
Posts: 268
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Quote:
Originally Posted by Grave View Post
I think that's a shame since some of these games have very interesting storylines and writers are putting time and effort into delivering them. Still, if the players don't want to spend time reading it, you can't force them. All you can do is try to deliver it in a way they may be more inclined to accept, and I think a questing system like this is a step towards that.
I think so too. I've always forced myself to read all quest text the first time I get a quest, but it takes actual effort to go through with it. Some times it's worth the while.

However, the problem is that EVERY quest has text. You get 5-50 of those text pop-ups per play session as you do quests. After a while, you become indifferent, so all those efforts go to waste because no one's going to care about the intricate story behind the rabid raccoon infestation. That's why I say that stuff should be left for the important parts.

I liken it to exposition in a movie. A good director won't waste 5 minutes of screen time elucidating the past of an extra in the background that won't appear again in the film. Neither should MMOs. The effort and time required to make quest text is too high and people's threshold is too low for what they will tolerate reading. They need to reevaluate when this exposition occurs.

I'm definitely intrigued by AoC's quest system as Grave described it, but at the same time it seems they didn't implement it thoroughly enough if people still came out feeling it was just like WoW's system.
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Last edited by Maleficence; 07-31-2008 at 06:19 PM..
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