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Old 07-31-2008, 05:00 PM   #4416 (permalink)
Ukerric
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Join Date: Jun 2002
Posts: 1,505
Quote:
Originally Posted by Grave View Post
Using the same example: You go into the cave and complete the first objective when you see some zombies ambling around inside. You recognize that they are wearing tattered clothing similar to that of the villagers nearby. This auto-completes your "see what is disturbing the animals" quest, as well as one you got earlier in the village to "seek out the missing villagers". Rather than turning back though, you get two new quests immediately that tell you to seek out the source of the zombies and look for any live captives. You go on and eventually find a tribe of hex-weaving goblins and a witchdoctor are behind the whole mess, and your quest updates telling you to slay X amount of them and the witchdoctor himself. So you've been getting exp the entire time from completing the different objectives, and then you finally go back and inform the original questgivers of the result and get more exp + item rewards. Sounds a lot more fun to me.
That's essentially the AoC quest engine.

You also had LOTRO's achievement system, which ran as an invisible quest engine (basically, you had all achievements as quests you already had; they just didn't show up in the quest journal. You even had an interface option to add achievements in the monkeyquest-style righthand panel, along the "standard" quests)
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