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Old 07-31-2008, 02:26 PM   #4411 (permalink)
spronk
nerd
 
Join Date: Mar 2007
Posts: 2,095
WAR will move the genre forward with Public Quests and the tome of knowledge, those two things should be required in any new MMO. PQ's are really awesome, basically get into an area with some global goals, and everyone who participates helps moves that goal forward, and is rewarded a bit with faction/rep/items/potions/etc when the goal is met. You don't have to create groups, you don't loot mobs, it all just naturally moves forward. Absolutely brilliant in their implementation, and implementing dozens of PQs throughout the entire game makes leveling fun.

Of course it opens up to the "AV AFKer" exploit problem, of people just running scripts at the PQ areas hitting auto attack or whatever and leeching xp/rep/honor/blah from others who are actively participating.

Be nice to see more games get away from the mentality of "rush to max level, thats where the game REALLY starts!" No clue how to do it well, but yeah, would love to see quests be more meaningful and involved rather than all the bullshit ones WoW and others give you.
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