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Old 07-09-2008, 08:04 PM   #4033 (permalink)
Zarcath
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Join Date: Jan 2004
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Quote:
Originally Posted by Draegan View Post
You don't even need to be bleeding edge, just have experience the content enough to have beaten it. If you're developing raid content you just need to know what works and what doesn't. What's failed in the past, what sounds like a good idea in theory but sucks for gameplay. You just have to be aware of whats been done. That's all. Then take the ideas of other, and then yours and tie them in to how your game mechanics work.
That's what I meant by "significant", I guess I should have said "meaningful" or something like "Grade A" experience.

As it is now, it's difficult even for me, a previous EQ raider, to contemplate going back to EQ and getting back into the raid scene. Imagine what it would be like for Joe Schmoe 16 year old bright eyed developer wannabe. It's pretty much impossible for them to obtain that type of experience. So where do they get it from? WoW obviously. But even as we've seen with WoW, a large number of players have never done any of the old world dungeons like Scholomance, Stratholme or Upper Blackrock Spire, have never stepped foot into BWL or Ahn'Qiraj, or even Onyxia, which some would argue is one of the better examples of what a raid encounter should be. As we approach WotLK we'll start seeing players who will have never done a heroic TBC instance or Karazhan, and as the years go on, we'll have people who have never played WoW (lets say in 15 years).

Maybe, just maybe, MMO companies might want to consider offering some sort of Industry program (like a test realm but everyone has god powers, more or less an EMU thats legal), where other professionals (and even amateurs) can get right into the meat and potatoes of their game and experience it (obviously they won't get the full level 1-60 experience), but it would be an advantage to those of us that have already done a lot of that (multiple MMO titles played). There are a lot of MMOs out there and I sure don't have enough time to play them all and get to the raid scene. But I know a lot of us here are at the point where we can see a raid boss, see a room layout or see a spell effect and immediately begin to theorycraft possible tactics (it's an earth elemental so maybe it's immune to nature spells, maybe it has a knockback or area effect stun, etc).

What I'm getting at, is that if you say that MMOs of this era are the results of WoW, what will happen when we go down the line, and even the lessons learned from WoW are forgotten. We saw a number of mistakes in WoW that should have been learned from EQ.

Quote:
First step was to get "Un-crittable", a term I had never heard two weeks ago. Now armed with the "Suneater" and sporting a defense of 533, I can resocket for Stamina, focus on block and dodge and crank the stamina up through badge, honor and heroic loot.
Don't forget about Hit and Expertise!
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Last edited by Zarcath : 07-09-2008 at 08:09 PM.
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