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Old 07-09-2008, 01:23 PM   #15 (permalink)
Horse
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Quote:
Originally Posted by Hatorade View Post
I disagree. List of awesome:

Dreamfall: The Longest Journey
Full Pipe
Vigil Blood Bitterness
Runaway: A Road Adventure
Runaway: The Dream of the Turtle
Sam and Max Episodes 1-6(hilarious!)
All available via steam
Others:
Syberia 1 +2
Fahrenheit(may fav in a long time) AKA Indigo Prohpecy state side.
Grim Fandango

Sherlock Holmes and also Scratches was pretty cool despite the low reviews

Oh and The Experiment which I believe I have a thread on somewhere.
http://www.fohguild.org/forums/other...ght=experiment

The company that did sherlock holmes has a few others that are OK.


Gilbert is basically not the darling anymore, his old homeboy Tim Schafer did fine by Psychonauts which blurred adventure and platformer pretty well.

The problem with adventure games is that they've, essentially, all been done before and even though there are some passable in your list, aside from Fahrenheit's control scheme there has been little innovation. You've either got

1. the old vague / ridiculous puzzle in the middle of nowhere to advance

2. the oh, you didn't think to click on the 10x10 pixel area under the table? Dumbshit, you don't advance

3. the hey why didn't you combine the paperclip with the oil painting to make a trap to capture the mouse to lure the cat out and around its collar it has a key to the oatmeal barrel filled with microchips and a piece of paper with a 6 digit number on it amazingly obscure logic.



Those adventure games aren't very adventurous when you're stuck and wrestling with whatever random device they utilize to move you through the narrative. That doesn't bode well in the ADHD "download a game and play for 2 minutes then on to the next game" scape that's out there.

He wants to write novels, XBOXLIVE prefers short poems.



To be fair to Gilbert, he was a part of the golden age where your list of awesome would be about 10x longer than that and the next adventure game was pounced on and lapped at like the current MMOs are in the press... and had his darling yanked from him, or so the story goes.

I'm pretty sure he's aware of XBLA since he was creative collaborator for the penny arcade game and using that similar tech for his serialized stuff.

The issue isn't that there's no platform for it, it's that there's no other way at the scale he wants to work. Adventure games get chapters or they get nothing.
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