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Old 07-09-2008, 11:34 AM   #3627 (permalink)
TwiNCannoN
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Quote:
Originally Posted by Amzin View Post
After hours with the Backburner, I still prefer the base gun over it, the Air compressor is more reliable. The back crits are nice when they happen, but I win way more fights using the compressor.
The crits mean nothing (well, not nothing). It could just be an icon of a piece of armor or something and simply give you +50 hp and it'd still be OP as shit. I mean, really. A pyro with 225 hp - more than a soldier - running around as fast as engies, spies, snipers etc, and having the second most powerful close range weapon and a shotgun. Just... what?

Oftentimes lately I seriously just roll with shotty out. I mean the flamethrower is still awesome but good players know how to stay just outside of the range of it, and 1-1.5 seconds of missing them due to them being slightly out of range can mean death, whereas with the shotgun it can mean victory.

The shitty thing about the pyro getting the upgrade at the same time as his weapons means the heat compression was never fully explored. It's probably amazing in theory and in strategy but neither are visible in a pub game. I still need to use it just once and camp by a sentry near the 2nd objective 2nd CP in dustbowl and laugh as the sentries will never die.

I have to agree with Digits, and I still do like the idea of the new weapons being unlockables, but they really need to be balanced better. They're pretty balanced right now but they're all just a little off making choices obvious. Critzkrieg should either give a longer charge, or make the charged pair take a little less damage while it's going; right now 80% of the critz me and friends try to do are ended almost as soon as they begin because charging in means death - the places where ubers were designed to be used are, of course, designed for ubercharge. Critzkrieg just doesn't last long enough to use it in normal here-and-there skirmishing, and a medic/whatever combo is usually good enough to take out stragglers anyway, thus the gun is basically totally useless. Also crit shots not doing anything to sentries doesn't help at all, maybe make the critzkrieg alter that. Ubersaw and blaut are necessary (blaut is really nasty for spy detection also)... backburner is necessary, flaregun 100% useless (why no splash damage? would make an awesome incendiary cannon replacement - also the +50 hp would be better on the flaregun than the backburner tbh, and bring it down to +25 or something), axtinguisher 100% useless.
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