| You don't even need to be bleeding edge, just have experience the content enough to have beaten it. If you're developing raid content you just need to know what works and what doesn't. What's failed in the past, what sounds like a good idea in theory but sucks for gameplay. You just have to be aware of whats been done. That's all. Then take the ideas of other, and then yours and tie them in to how your game mechanics work.
Hopefully the people in every MMO now being created can say the same thing. Hopefully the people making raid content now know how to actually act in a raid and not a dumbass PUG like someone mentioned they were dealing with in EQ2. |