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Old 07-09-2008, 03:08 AM   #3625 (permalink)
mewkus
Registered User
 
Join Date: Aug 2002
Location: my house
Posts: 89
the pyro updates have been great imo. clever players can do amazing things with compressed air so as a heavy i've had to adapt to take this into account, if nothing else this makes it a great update.

i play a lot of pyro too and the backburner 50hp is great because it really evens the playing field between pyros and soldiers. it makes it easier to withstand the rocket to the face a melee range class regularly eats, and gives you the extra second to switch weapons and range.

pyros also have a bit better survivability against heavies but any heavy who doesn't have his head up his ass should still utterly dominate pyros, especially those who fulfil their function of securing chokepoints instead of pointlessly blazing away at distant targets. i have noticed the strafe skills of pyros have improved considerably, many more level 3 sentries go down to pyros and i've had a lot more close calls than usual, but that might also be because there's always 3 or 4 of them consistently charging the front lines.

the crit angle on the backburner is really tight and it can still take a few seconds to take a heavy down so the enemy only has to turn slightly before you are left with a a standard flamethrower. you should be on the axe by then though and letting rip in crowded rooms now is awesome.

i seriously cannot wait for the heavy update but i have to say i'm already happy with the class as is. i'd like a bit more long range utility but the heavy is a defensive class so it's not really necessary, i can't see myself ever sacrificing sasha for any form of slow fire weapon.
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