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Originally Posted by Inkling9 It may sound cool but later on it really becomes a crippling mechanic to work around when designing content. |
I don't know. I understand the concern, but I believe it's still workable. A berserker at no damage would be worse than any other melee DPS class, while a berserker in the 20% to dead range would be the best. In the middle, they'd be similar to the other DPS classes.
When raiding, you wouldn't be able to stay in that ideal range, but with the healing reactions available on demand (assuming your party's healer is healing you) I think a berserker could stay alive and do damage on par with the other classes. It's still a balancing act, just around a different point.
Plus, with being able to see what the raid target is casting, you'd know, "Oh I'd better activate an instant big (or small) heal reaction before that AE he's casting hits me."