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Originally Posted by Jerrith Exactly, it was going to be a 5th DPS class. That group chat seems like it would be an issue, but really, less of one than you might think. You'd activate delay healing, which turned heals into reactions you had 30 seconds to accept or throw away. If that healer wanted to keep casting heals, that's fine... They'd lose all their energy, and not actually heal you. Self damage would help you get into those higher DPS states. The highest damage was reached when between 20% and dead. Risky, but doable. I *really* hope some MMO delivers a class like this some day. |
This type of mechanic is a major reason that the Sorcerer was subpart in VG's raiding game because of their reliance on chaos volley. It may sound like a cool and interesting balancing act, but raiding entails AE fights, which render a class like this either seriously gimped or entirely worthless. At least with a sorc they were able to range/avoid the AEs on a few fights and do decent dmg with a certain amount of healing.
The berzerker you describe would essentially be the most worthless raiding class in the game, which I suppose goes along with its role in EQ (at least at first). You could fix it by giving them AE immunity/avoidance/mitigation but that is a no win situation. Either you make them too powerful, nullifying virtually every AE raid mob, or too weak, causing them to die too often in raids.
It may sound cool but later on it really becomes a crippling mechanic to work around when designing content.