| i mentioned sebilis purely as an example of a dungeon because of its size and non linear design and a few people took what i said and completely twisted around my words to fit their own narrow minded and short sighted view point. if you actually read what i said, i said to make several dungeons the size and depth of sebilis and you wouldn't need instances. i never said to take the actual sebilis dungeon and put it into a new game. yes, people went to sebilis because of the exp and loot that it provided. so what's wrong with making a game with 8 or more similar dungeons that all have great loot, great exp and are non linear? hell, you could still have scripted events, and plenty of things to do besides camp and make it fun as hell.
the problem is there are too many people who suck on the WoW teet and think that the only way to do things moving forward is the WoW way. i'm sure there are plenty of novel ideas floating around, but unfortunately we are probably never going to see any of them because everyone is so fixed on how blizzard does things that there doesn't seem to be any room for any originality in the genre. too bad. |