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Old 07-08-2008, 03:24 PM   #275 (permalink)
Dumar
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people still ignore the fundamental question.

all of the whiners here say instancing removes the idiots, but that's the exact same thing a single and multiplayer game does. it's no different at all. you're not solving a problem in massively multiplayer games; you're just changing them to single/multi player ones. that's not a solution.

if you don't want to deal with people, then you don't want to play massively multiplayer games; it's really that simple. that's the whole point of them in the first place. why is that the point? because it's the only genre available that allows you that experience. all of the things many listed here as fun or desirable are the REASON single/multiplayer games exist.

you're changing the experience that an mmo can provide into some halfassed myopic multiplayer dungeon crawl. there is absolutely no reason whatsoever world of warcraft should be a mmo. it would serve all of us much better if it was just a multiplayer game.

this is why wow was so bad for this genre. because now, there's no going back. the challenge of mmo designers is not, i repeat, is NOT making 'content', but making worlds in which all of us can interact. THAT is mmo design, not boss scripts.

how you can argue against this is beyond me.
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Originally Posted by Dumar View Post
the gameplay in eve is TERRIBLE.
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