| Some questions I have (sorry for the long post):
1. Some friends of mine just started and a couple are into mining. I'm don't feel like sitting there in a combat ship so they feel secure, and I don't really mine. About all I can think of doing to help them out while I mission is to fit a Warfare link while I mission so they can get some kind of bonus, stay in system and warp to them if needed. (mostly flying Myrms atm until skills for Domis) Worth it? Suggestions? Should I just tell em to go mine and Godspeed?
2. Speaking of the Myrm, I put a build onto EFT for a dual-rep 3 hardener setup that should easily perma-rep both MAR2s, 3 hardeners, arties and AB (found the build online). First mission out with this setup I nearly shat myself as I'm watching my cap drop from 100% to 75%, then 50% and under. Right as I'm about to recall my drones and warp out as my cap drops to 30%~ish, it jumps up to maybe 45%. At this point I assume its stable (ran for maybe 15-20 minutes like that later on iirc), but why would cap only be stable under 50%, closer to 30%-40%? Are there some capacitor hijinks that I am not aware of? I've never ran a perma-rep setup like this so I have no clue, I'm not sure it is even needed (maybe in 4s with a Domi? I dunno). I can attach the EFT for the Myrm if someone wants but thought it was a cookie-cutter setup that most players have seen.
3. Does anyone else use anything larger than a destroyer to salvage in? I've been using destroyers, rigged with 4salv/tractors. I cant put all that many cargo expanders on a destroyer and even then I get missions where I still have to make several trips. I was actually thinking of a Hurricane or a Myrm with a shit-ton of cargo expander IIs, Ab/OD/MWD in some combination but thats quite a fricken investment and I'm not sure how I would feel about rigging and using a BC as a salvage ship. They are more durable and I can fit 5-6 expanders on one, but what a bloated whale at that point (and I'm guessing the lack of speed might negate any cargo advantage over time). And keeping 3 salvage rigs on one (so no cargohold rigs) I don't think I could hit 2000m^3 which is what I would really like to have if at all possible. Maybe one of the cruisers with a cargohold bonus? Tried an Exequror with 3 expanders and got it to 1800+ but the thing only has 4 highs. That or does bookmarking a wreck in each deadspace pocket on those missions work for turning in the mission then being able to warp straight to the wrecks rather than having to go through the O*#^$#^ acceleration gates each time? I really hadn't bothered before hand as I usually run around a 500m^3 cargo and I went back to do Brutor Tribe rep for stations in Rens (so back to lvl2 and 3 missions) and I hadn't been needing more than 500 that often since I started back up in Eve, but I see that changing soon.
4. As I am training up for a Domi I was wondering about its bonus for hybrids and hybrids in general. I've been using arties and drones for the most part and kiting around as my drones pretty much do all the work. I've never really used hybrids and their damage types seem to suck, though I've heard that other than that and fitting/cap issues they do better than projectiles. Being that I am going for a Domi next and will be missioning for the most part should I just stick with projectiles so I can swap out ammo damage types as per rat resists or would hybrids actually be better for overall DPS regardless of resists? Someone mentioned (I cannot remember who, think it was in local chat) that I should consider blasters for the Domi once I get it setup perma-rep and can tank Lvl 4's and just plow through the ships, but with the short range I am wondering if that, too, would be lower DPS overall compared to consistent artie/rail fire?
5. Agro? I thought that there wasn't any sort of agro 'value' list, either they are agroed on you or they aren't. I haven't had many chances to play with it though as I usually just solo. The other night a friend was bored and came into a mission with me in a Vexor. Warped in after I had agroed everything, and before long had a ship turn and start firing on him. This happened a few times, he would warp out and back in to wipe agro and it would happen once more. Do you need to actually 'tag' each ship with damage to lock, or is there really a threshold for agro after which it can be pulled? I was mostly just tagging a single ship and kiting a group around as they assisted so I wasn't attacking more than 1-2 of the ships at a time. AFAIK this wasn't supposed to happen so I dunno, this seemed very odd to me (especially after telling the friend "Don't worry you're safe after I pull"). I even hate asking this question, as I can see "You are on crack that can't happen" answers, but /shrug. The only other thing I can think of is that as I was kiting and with high minmatar nav skills (I swear in one mission my phoon was faster than my friends cruisers rofl) I outran the rats targeting range so it went to a different target by default. Other than that I have nothing.
6. Stealth bombers. I've always wanted the ability to stealth gank people (maybe in FW or waiting for people to attack/can flip friends while mining), but I've been told numerous times that there are better ships for this (like recon for example). Better stealth ships than covops? I was thinking may a Rapier or somesuch but I really don't need the Cyno bonus. I'm not sure I even know what ships I should look at for cloaking tbh, it isn't anything I've truly looked at. And wtf is up with bomb launchers? Yeah they look powerful though I could see resists making a mockery of the damage, and is the ammo really THAT expensive? I had been gone from EVE for a bit, but I thought at one point that bomb launchers were supposed to make stealth bombers more viable. I'm really not sure that it would be worth using for the most part with the ammo cost, unless I was in a larger corp in fleet ops maybe? Even then...
7. Was it covops that could go through a stargate and warp while cloaked? Can't remember. And if another ship passes within X meters the cloak fails, right?
8. I salvage quite a bit and usually I just sell off the salvage junk, I thought that was decent cash. But I was looking at Rigs and that seems like an option. Maybe 2-3m in salvage mats, the BP, and I can make a rig that sells for 13m-14m? (I think I was seeing rigs for around 15m in Rens) Am I wrong in that somewhere? If not I think I might have a friend who is going industry make some, I'm guessing that would be better $$$ than selling off the salvage mats by themselves? Any rigs better to make than others? I might look at rigs sorted by volume later though that seems like that would take awhile.
Sorry for the wall o' text but these are some of the questions that have been nagging at me lately. Any answers appreciated. |