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Old 07-04-2008, 09:56 AM   #2926 (permalink)
Fog
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Join Date: Feb 2006
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Quote:
Originally Posted by Xequecal View Post
"Figure out a way?" There's exactly one, you bring a Huginn or you don't bother. There's no possible way you'll ever catch a HAC that can overload to 8km/sec with anything else. Even with one they can still probably get away.
Gee - what ships go 8km/s all the time and are cheap as dirt? Fucking interceptors which do a good job of intercepting if you didn't notice. Put a web on your Taranis or Malediction, overload your own ass to 8km/s, and go to town. The fifteen or twenty seconds it takes to kill you is fifteen or twenty seconds that the HAC is sitting there webbed and scrambled waiting for someone else to put a broomstick in his butt.

You can also do this with interdictors which are liable to interdict his pod, but it's more expensive.

Quote:
Originally Posted by Kazgrim View Post
Apparently you've never been to syndicate, or I'm guessing any other 0.0 space. Because yes, 8km a sec is standard. Battleships are going 8km a sec. The low end is 4km and that's without overheating. Add a claymore and overheat that MWD to see what that ishtar is really doing.
You know perfectly well (or could look at my posts and see) that I've been in Goonswarm for about two years, so please don't feed me a line of bullshit about how apparently this and apparently that. My experience is that I can count the number of people I know who have HG snakes (esp. omega) on one hand, and I can count the number of people I have met in space who have HG snakes on the other hand.

Quote:
Originally Posted by Kazgrim View Post
Using purely T2 fittings, that Ishtar does 9710 with a claymore in gang. 14.2km overheating. That means he never dies, so expensive implants doesn't matter. The ship costs 200mil fitted with polycarbs. Cheaper than a Fleet BS. Sure that has insurance when you lose it, but it's impossible to lose the ishtar unless you are a fucking nubsauce (there are several nub corps I know of who routinely fail at nanoing)
That's some cute rationalization there. The pilot never dies, so who cares about the price? Wait, you mean some of them die? Oh, well, they must be fucking nubsauces who routinely fail.

Well, news flash, not everyone is a well-oiled, omniscient, flawless machine 24/7 with 0ms latency and a max-skilled Claymore to be their bitch all day. Are you saying you fly that ship and don't ever die? If so, let's see the killboard. If not, then stop creating some nonexistent pilot who does this.

Reiteration of point: Nano-HACs are fast, but most of the people flying them don't have full high-grade snakes and 2-billion-isk deadspace cruiser MWDs and T2 rigs and a guy following them around giving them maxed out gang bonuses. They cost a shitload of money and take a long time to train, the slow ones aren't impossible or even particularly difficult to kill once they get in a fight, and the fast ones aren't either.
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