| These threads are so funny... the astute statisticians above have clearly demostrated that there is no statistically significant causal relationship between everquest and death. Of course we don't really KNOW how many people died due to eq related "issues". More than likely, the kid was predisposed to die no matter what games, tv, or friends he had.
the suicide rate in adolescents is HIGH. How many of these deaths are preventable is debatable. Having dealt with some depressed kids. it can be a daunting task.
It is tough to convince a gamer to stop playing an mmorpg, and even if the mom found some depression warning signs, etc. it could conceivably be HER FAULT. If it was her belief that the child was "addicted" then she should have intervened.
I'll bet the reality is that this child would have died of suicide no matter what recreation he chose. TONS of kids commit suicide on a WHIM. Kids drop dead left and right. Hell, schizophrenia is EXTREMELY common, somewhere between 1-5% of the population, also a common cause of suicide and homelessness.
Mentally ill kids are probably easily "addicted" from anything to smoking, drinking, playing video games, watching tv, recklessly fucking around, other high risk behaviors.... parents have been dealing with this for THOUSANDS OF YEARS. This is not new.
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