Thread: Level Design
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Old 07-02-2008, 05:30 PM   #18 (permalink)
splok
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Join Date: Apr 2002
Location: Oslo
Posts: 527
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Quote:
Originally Posted by Zarcath View Post
Why is your class using Hammer now? You made that dinosaur mod in U3 right? Guys just learning different editors?
I honestly don't know why we're working in Source for our team project. Engine choice has been a point of contention with my class, and they don't really discuss the "why's" with us very much. I don't think that there's anyone in my class who wouldn't rather be working in Unreal 3. However, there is a case for having knowledge in a breadth of engines of course. We used Unreal 2k4 (they hadn't swapped over to Unreal 3 yet ) for solo projects and our first team project (the dino game). We've done solo projects in Radiant(Doom 3 or Quake 4), and we've also done solo and duo projects in Oblivion. We're working on solo and team projects in Source now, and hopefully we'll be doing some solo projects in Unreal 3 next term.


Quote:
Originally Posted by TwiNCannoN View Post
I'm surprised to see others think UE is more user-friendly though. I've taught at least a dozen people how to use hammer and generally the BSP method of building levels (while not as effecient, to be sure) seems to be much easier to understand all around.
I dunno about easy to understand, so that might be right if you're just learning to use an editor. I wasn't really looking at it from that perspective. In my mind, its really more about how many little things the editor does that piss you off, and what it can and can't do... or at least how quickly and easily you can get what you want to do done. Of course, every editor has its quirks, and how much I hate I have for them changes as I use them hehe. I just know that learned to deal with most of Unreal 2k4's quirks fairly early on, and it mostly stopped wanting to kill it. Radiant has a bit of a learning curve, but I pretty much liked it more the more I used it. So far, the more I use Source, the less I like it. I haven't gotten very deep with Unreal 3 yet, but some friends have been using it in their spare time and I've yet to hear anything but praise about it from them.
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