| Thanks for the continued input Splok.
Why is your class using Hammer now? You made that dinosaur mod in U3 right? Guys just learning different editors?
I started out with the GoW version of the U3 editor but found it was difficult to create interesting deathmatch maps with the lack of jumping. I've switched to the regular U3 editor and liking it much more.
Working on a new team deathmatch/ctf map, now that I know the tools a little bit better. I did a rough drawing of the layout first, based on an old Jedi Knight II map, not sure if it was a custom map. It's not very complex/unique, standard "dumbell" style layout. Opposing sides have large blocks of playfield and are connected with long walkways.
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