Thread: Level Design
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Old 07-01-2008, 09:10 AM   #13 (permalink)
TwiNCannoN
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I'm putting the finishing touches on undermine for the v1.2 release at the moment. It's received some pretty heavy updating just like fortress did in v1.0.

I would've liked to get another map out with the release but none of the ones I've been working on here-and-there are close enough. I've got two fully blocked out in dev textures atm - one has punks assaulting an office building from a high floor, stealing data and escaping via the roof; another has corps raiding a desert rogue punk base and reclaiming a piece of high tech equipment that was stolen. Maybe they'll see the light of day eventually. Both are pretty hefty jobs art-wise though and I've been putting mapping off a bit lately to learn modeling.

Speaking of molten core I actually have an unfinished HL1 deathmatch map from way back based on Blackburrow from EQ1, only it's like a science facility or something. Always thought that layout would make a kickass DM map though.
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