Quote:
Originally Posted by Fayvren One of the frustrations with WOW at least in BC was that new content was almost always too hard for the average casual player. Except for the top raiding guilds it was incredibly hard keeping people motivated to farm, and "peak" their characters for every encounter.
From a business perspective, you can't have the top players getting bored and quitting, yet you also don't want the casual players getting frustrated either. Maybe the solution is that content needs to be delivered much more quickly. New zones and new raids every month or two, rather than having to wait 6-7 months for new things to do. I know I'd stay subscribed if I knew every month I could do something completely new. |
I think it's mainly because in wow, you're spoon fed content all the way up to and including lvl 70. But as soon as you step foot into the raid game you lose and you wipe and you have lots of repair costs and consumable costs and since you're not soloing you have loots that you can't even use drop and it seems less worth your time to do it. Basically all the way to 70 you get to be a selfish little prick doing things that only benefit you, then all the sudden when you start raiding the individual advancements and individual accomplishments die off or at least drop dramatically and it seems less worthwhile.