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Old 06-27-2008, 02:57 PM   #3863 (permalink)
Fayvren
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Join Date: Jul 2003
Posts: 71
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Quote:
We got to the Reaver before calling it a night, but it was pretty cool to be with a group of people who were experiencing raiding for the first time, and hear them all fired up after we downed the first 6 pull on the 2nd shot. I enjoy that part of MMO's. I'll eventually get the gear I want if I want it bad enough, but the cool social stuff that can happen is fun for me, in a geeky sort of way I guess.

You can have your min/max f bomb dropping DKP minusing raids. I've done that and would rather beat the crap out of the raid leaders than the mobs most times. There is zero fun in that for me. Finding a group of people that are fun as hell to hang with AND can take down high end content has always been the challenge for me.

I can get a group/raid up and organized inside of 30 minutes for pretty much anything on the planet. What I can't do, and probably won't ever do, is know the exact need for every class in every raid spot of a raid. I did that before, not interested, too much work (but I loved doing it when I had time).
More than anything, this is the fun part of MMOs. The excitement of doing something new and accomplishing it for the first time where everyone is kind of a novice.

But it also highlights something that is probably the crux of the problems in "end-game" MMO design. You generally have a whole range of players, skill, time,etc. How do you balance content so more relaxed gamers have things will actually challenge them and actually be achieveable, without the bleeding edge "DKP minus" guys blowing through everything in a fraction of the time, getting bored, then quitting?

One of the frustrations with WOW at least in BC was that new content was almost always too hard for the average casual player. Except for the top raiding guilds it was incredibly hard keeping people motivated to farm, and "peak" their characters for every encounter.

From a business perspective, you can't have the top players getting bored and quitting, yet you also don't want the casual players getting frustrated either. Maybe the solution is that content needs to be delivered much more quickly. New zones and new raids every month or two, rather than having to wait 6-7 months for new things to do. I know I'd stay subscribed if I knew every month I could do something completely new.

Last edited by Fayvren; 06-27-2008 at 03:04 PM..
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