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Originally Posted by tad10 I'd suggest you hire a few more people with significant raiding experience over there at 38 to help out with the endgame. Worked out reasonably well for Blizzard. |
How do you define 'significant' raiding experience and why would having that be valuable for creating end game content? Who on our current staff would meet that 'significant' raiding experience pre-req?
If I remember correctly the WoW "endgame" at launch was a cause of major backlash wasn't it?
Creative thinking, cool idea implementing people are just that, regardless of the amount of time they've spent in Hyjal, ZA or The Plane of Fear. I would argue that knowing how that content works and has worked in the past is a valuable part but by no means is it a priority or a need for people to create that raiding high end content for Copernicus.
It's awesome that the entire design team can reference past work, or past experiences as they are creating and will create this content for our world but some incredibly cool and very unique and different ideas and creations have come from people that have done zero raiding or high end content in WOW or EQ.
The main thing, for me, that people with game development exposure to creating this content bring to the table, if they are good at what they do and into making a great game (and not their game) is allow us to get farther down the road without stepping in the potholes they all stepped in the first time around but also go in directions they couldn't or weren't allowed to the first or second time around the block.