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Originally Posted by Horse Yes, he said what he's seeing patched. Not that there are patches.
No console game has had patching done to the extent of the most-fiddled-with PC games, MMO or not, have had.
Fixing some issue or quibble is not the same thing as totally revamping a class from the ground up or reenvisioning how to make the largest scale pvp fight function. Having an idea and running with it once people have the box purchased is not going to happen any more, even flagshipping people with the lure of infinite subscriptions or what have you is a joke.
As mentioned before, even WoW had to do this level of patching to some degree, so while there's always going to be overreaching there aren't enough MMO examples to make it indicative of anything necessary. Would people have been too deep into EQ2 to appreciate WoW if they had waited a few more months? At what point can you stop saying "in a few more months it will be more appropriate to launch?"
There is simply a lapse in the testing process if one of the major building blocks in the game - the class someone plays - needs to be rethought after people raid and say that the class is extremely dull.
Of course, the cash burns away as that level of polish is applied. WoW had the fact that it was taking the edge off of EQ and other MMOs in its corner.
You can't possibly make a MMO more streamlined interface- and accessibility-wise than WoW was - even at launch considering server issues. WoW has simply forced people's standards into a good place regarding MMOs, unfortunately that puts a tall order on competition.
AOC lost and continues to lose plenty of people who would have stuck around through this launch if other games didn't do it better. Double whammy for actually having made an MMO before. |
Yea the thing is other than WoW, AoC is actualy the most complete MMO at release. They just fucked up by making the leveling curve too fast thus exposing the content gap faster.