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Old 06-24-2008, 01:52 PM   #3813 (permalink)
Jait
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Join Date: Apr 2002
Location: :noitacoL
Posts: 3,645
It's more than that kcxiv, but you're right.

The fact is if you can release a game that's so perfect it doesn't need patching, it's going to be a closed game with completely linear progression that becomes stale faster than you can say "Tic-tac-toe". We're not talking about single-player games here, this is the MMO forum. And MMO's are never, ever perfect. No one plays a single-player game (no matter how perfect) 40 hours a week for 9 years.

Build open systems. This is why EQ was great. They gave us tools, we the players turned it into techniques. Kiting, FD pulling, Chain-pets, AE groups, you name it. This was only possible from an "open system". Today, most Devs mitigate this by forcing us into 'closed abilities' which can't be used beyond their original purpose. You want "perfect"? There's always Chess, Checkers, etc..

I want a game that patches. I want a game that makes mistakes. I want a team who understands this and appropriately adjusts to the situation. Otherwise you're just cloning shit that's already been done, and we have enough of that already. There's absolutely no way to make a game with fresh mechanics that can be fully tested in alpha/beta phase. Even a year later people will figure out things you never could've anticipated. This is what makes a good system, and eventually a good game. Anyone who says otherwise needs to get the fuck out of their Ivory Tower and start releasing games to prove it.
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