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Old 06-24-2008, 01:47 PM   #3811 (permalink)
Locithon
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Join Date: Aug 2006
Location: Rochester, NY
Posts: 438
-16 Internets
Quote:
Originally Posted by Ngruk View Post
Typing semi 2 handed here. Am I the only playing customer here that is blown away by all the 'patches' and what are in these patches? Listen, I am shooting for the moon and I know it's impossible (release a game with ZERO bugs), that much I get. If that's the goal you will NEVER release a game.

That being said, I am blown away by what I am seeing 'patched' after games launch. Total class overhauls and revamps, hundreds of broken NPC's, quests, 'fixed', just TONS of stuff that screams, to me anyway, WHY WASN'T I FIXED BEFORE YOU MADE SOMEONE PAY FOR ME?

This is aimed at no particular game, but Ut made a rant a long time ago that still holds true today. Companies are now using the patching tool as a development product and late beta stage project.

Problem is we as players are allowing it to continue.

THere is no simple fix or solution, hell even Blizzard does it. But if you look at their patches from the last year it seems to be much more geared to fixing post launch content and IP stuff than anything and given how much content they've added, I accept that.

Seems like we are in a day and an age where companies are patching in 'fun' after they launch a game.

Amazing.
I'll believe it when I see it. All the evidence we have to go on is the MMO's that have been released so far. And by far the most polished at launch was WoW. But I and many others can attest to the fact that there were some major things wrong with the game at launch. Here's a small taste of it:

- major class overhauls were needed and eventually took place on a patch to patch basis (warlocks at launch were just a mess for example)

- there were content gaps with some zones having little to no point to them

- end game content was hardly even tested (old-old-school Stratholme....*shutter*)

- only basic pvp was in the game

- the only raid content (MC) was in worse shape than BWL when it was first added

- instead of fixing the endgame dungeons they just let people 10 and 15-man them to compensate for them being unbalanced.


I hope your game is the first to avoid all the launch problems, but I wouldn't bet on it. Maybe it's just unavoidable unless you plan on having a beta that lasts twice as long as most games.
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