| I'll just reitterate the Mentoring system in EQ2/CoH - Every single game from this day forward needs to incorportate this.
Also, I would like to see more indepth quests. I'm only comparing EQ/EQ2 to WoW in this respect. I haven't experienced enough of the other games around to argue their case. I greatly enjoyed the lengthy quests EQ/EQ2 had to offer, a perfect example, if anyone else has done it, is what is deemed the "Claymore" Quest Line in EQ2. Probably the most epic quest line I've ever had the joy of completing. Lots of camps, lots of collections, terrific story, involves a wide spread list of raids / dungeons / instances / open mobs and just aimless wandering, sending you to every neck of the woods. And not everything linked up perfectly... Some parts wern't available unless you had completed an entirely different line of quests that links to the main story. And for christ sake, the story... just terrific.
Also, I realize no other game has had the opportunity to introduce this yet, but Heritage Quests in EQ2 are stellar as well!
When more sequal MMO's come out, I hope they can bring those in as well.
__________________ "Some things are and some things are not. Things that are not can't be. Because, then nothing wouldn't be. You can't have fucking isn't. Everything is. 'Cause if nothing wasn't, there'd be fuckin' all kinds of shit, that we don't, like..giant ants with top hats...dancing around. There's no room for all that shit." |