06-01-2003, 11:41 AM
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#13 (permalink)
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| Registered User
Join Date: Mar 2003 Location: Oslo, Norway
Posts: 100
+0 Internets | Quote: Originally posted by Morb Am I the only person who doesn't think Sigil's staff kicks ass?
The old staff brought us unfinished Luclin, then they all bailed for Sigil. The new team had to develop the Bazaar and new interface which Sigil's team was too lazy to code, all the while getting bitched at about "broken promises" even though it was Sigil's fault in the first place.
Sigil's team also brought us "the Vision", which basically meant they didn't give a shit what the players thought about their game, because they had it all planned out from the start how they wanted it.
The new EQ team started out in a hole and they've never been able to dig themselves out. They started off with a game that was already showing its age, and in the process of attempting to add new interesting types of encounters -- all the while having to retain balance on an outdated game engine that they didn't even make -- they fucked up and PoP was the result.
Sure, they could have made a bunch of zones like Sebilis instead of PoP (woohoo let's fight through the dungeon til the bottom and kill the boss!) but then everyone would have complained about how they needed new types of encounters. Sure, they could add some new items with 25 more hp and mana than the current best ones, but people demand more interesting loots than that. It's pretty much a lose lose situation however you look at it, because the game engine can only support so much; and you have to keep balance in mind also. That's why we have these Dodge +2% mods that are pretty much completely worthless. But at least they're listening to player opinions and somewhat trying to fix it; Brad's team would have just spouted some crap about the Vision working exactly as planned.
EQ was not originally created with level 65 480 AA characters with huge +riposte mods in mind. You can't necessarily blame the new EQ team, because they were fucked from the start. There's only so much longer they can add on to this ancient game engine before people lose interest (due to lack of new types of encounters and rewards) and balance is impossible. | Blame the company...Sony.
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Best Regards
Geir Odegard
"So many games...so little time..." |
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