Quote:
Originally Posted by Zerai In EQ, longer dungeons just meant more to invis through unless it was one of the few that was good xp in which case you killed when you got to your camp for AA. |
What do you mean really?
Other than key runs or specific quest runs, when were you in a dungeon in EQ where you were not setting up to camp a specific area? Perhaps HS or Chardok I suppose but in general it was more fun and better AA/hr to pick a general part of the zone and farm the shit out of it. That was true in vanilla and it was true up to GoD at least (for the non-instanced shit) and frankly, I liked it better. I could jump in and play for an hour or two or I could join a group and stay for ten with new members as time went on. WoW's system means if you want to pug (and no, I don't for this reason amongst others) you
will need to replace someone after the one-hour romp through who-the-hell-cares_001273.